Games for Change Europe is proud to partner with Encounters Festival,
the UK leading short film, animation and virtual reality festival.

Join us in Bristol, on Thursday, September 27, 2018
for a unique opportunity to learn about
“Creating Emotion in Games, XR & Animation for Impact”

  • “Emotional Storytelling” is no longer
    the sole privilege of linear media

    Games, VR, AR & MR can also evoke strong feelings – and not just excitement and fear, but humour and passion and sadness. More importantly, more and more game designers dare to explore uncharted territories like civic issues, politics, climate change, healthcare, and more, to drive real-world impact through games.

    Come and listen to worldwide experts…

    …who will showcase their work and explore the ways in which emotions are created in Games, XR and Animation for impact. Two workshops will give you the opportunity to work with our speakers and learn how narrative can be delivered in an interactive environment and how to create emotions without mastering the exact pacing of a scene.

G4C Europe @ Encounters Festival – September 27, 2018 – Bristol – UK


Yoan Fanise, former Game Designer of Valiant Hearts and current Creative Director of DigixArts, and Bram Ttwheam, Head of Post-Production & Director – Aardman Animation, will unveil 11-11 Memories Retold, a game co-developped by DigixArts and Aardman Animation, and published by Namco-Bandaï.
Release date: November 2018.

G4C Europe @ Encounters Festival – September 27, 2018 – Bristol – UK


Verity McIntosh is Senior Lecturer in Virtual and Extended Reality at UWE Bristol. 
She is an advocate for interdisciplinary storytelling that bridges physical and virtual worlds and argues for a more considered and inclusive approach to audience care in VR experiences. She will participate in the panel I Second that Emotion: How different levels of visual verisimilitude affect our empathetic responses to socially conscious narratives.

At Nexus, Claire Spencer-Cook leads on the development and production of original interactive projects across commercial, public service and arts commissions. Recent projects include BBC Civilisations AR for BBC R&D, the Bafta-nominated Gruffalo Spotter AR for Magic Light Pictures, Rain or Shine for Google Spotlight Stories and Wednesday With Goddard, which won Best Animated Short at SXSW 2017. In her talk, Claire will explore how Nexus blends linear and interactive storytelling techniques to create work that moves people.

Bradley Crooks, Head of Digital Entertainment & Games for the BBC and Phil Stuart, Creative Director & Founder – Preloaded, will explore the grammar and language of BBC Earth: Life in VR, and the storytelling techniques adopted to connect emotionally with the audience.

Tim Constant, creator of Not Tonight, a post-brexit dystopia game similar to the likes of Papers, Please, will focus on what resonated emotionally with the players,
based on post-launch hindsight.

Jamie Pallot, co-founder with Nonny de la Peña of Emblematic Group, the prestigious VR studio, which immerses you in the middle of a terrorist attack, in a refugee camp, on a murder scene or in a confinement cell, will look at VR’s ability to generate intense emotional, empathetic responses on the part of viewers. Jamie will also give an overview of the latest data capture techniques, and touch on some of the ethical issues involved in recreating real-life events in VR and AR.

G4C Europe @ Encounters Festival – September 27, 2018 – Bristol – UK


  • Tim CONSTANT – Creative Director, Panic Barn
    Not Tonight: a post brexit musical road trip thriller
  • Igor CORIC – Animation Director – Artrake
    Emotion in Web Animation
  • Bradley CROOKS – Head of Digital Entertainment & Games – BBC
    BBC Earth: Life in VR, California Coast
  • Yoan FANISE – Creative Director – DigixArt
    Creating emotion in Games
  • Verity MCINTOSH – Senior Lecturer in Virtual and Extended Reality – UWE Bristol
  • James PALLOT – Co-Founder, Emblematic Group – Former Editor, Vanity Fair – USA
    Creating Emotion in VR
  • Jean-Colas PRUNIER – Founder, Product Architect & CEO – Pocket Studio
    Next Gen Real Time Tools
    Introduction to Pocket Studio and creation of a short movie in Real Time
  • François RIZZO – Game Designer – DigixArt
    Creating emotion in Games
  • Claire SPENCER-COOK – Executive Producer – Nexus Studios
    From Animation to Interactivity
  • Phil STUART – Creative Director & Founder – Preloaded
    BBC Earth: Life in VR, California Coast
  • Bram TTWHEAM – Director – Aardman Animations
    From Movies to Games
  • Rich WARREN – Director – Encounters Festival
    Opening and Closing Words
  • Jean-Michel BLOTTIÈRE – President – Games for Change Europe
    Opening and Closing Words
LOGO encounters 105 haut