Under the title ‘Immigration, Integration, and Self-Esteem Restoration: The Power of Videogames’ the G4CE Festival took place in Paris from June 9 to 10, aiming to inspire the video game industry to help find solutions to tackle one of the most important issues of the century.
The festival featured talks from developers, educators, refugee activists, and more, focusing on areas like the restoration of self-esteem to refugees, educating the public on immigration issues, and integrating migrants into new cultures.
The first day of the G4CE Festival began with a series of talks on the latest achievements in the social impact games field and wrapped up with a student hackathon on immigration, organized by CNAM (ENJMIN – CEDRIC), Paris 8 University and UNESCO ITEN. Then students presented then their prototypes to the Festival audience.
On the second and final day of the festival, speakers and attendees started the day by brainstorming game design ideas that could be implemented in the coming months. Themes for these workshops could touch on the following aspects of immigration: education, psychological issues, self-esteem restoration, and social entrepreneurship. Groups presented then their projects, and the best ones were selected, with the goal of presenting their prototypes or near-finished versions at the G4CE next meet up.
With talks from Colabee Games co-founder Dima Veryovka (The Forest Song), refugee advocate Cheija Abdaleh, Digixart creative director Yoan Fanise (Lost in Harmony), and many more, this year’s G4CE Festival was a real success.
Want to learn more? The press kit is still online: http://www.g4ceurope.eu/FESTIVAL/16/wp-content/uploads/2016/05/Communiqué-de-presse-G4CE_EN.pdf