We are delighted to welcome Ubisoft, along with the French Ministry of Education,
as main sponsors of this year’s G4CE Seminar

“Education – Videogames – XR”

For the third year in a row the seminar will bring together the European community of Educators, Game Designers, and Cognitive Pedagogy Specialists for a series of panels, workshops, and keynote sessions.

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Join us in Paris, November 19 & 20, for this unique opportunity to meet with Ubisoft executives;
mingle with French Ministry of Education representatives;
and learn about educational videogame opportunities in Europe.

You will also be invited to visit the prestigious Gobelins School – ranked #1 Animation School in the world –
and to join us on a VIP Dinner Cruise on River Seine!

Structure of the Seminar
DAY 1

Morning Sessions Panels will bring together:

  • 3 Designers: Entertainment Games, Impact Games and Educational Games
  • 3 Researchers: Science of Education, Neurosciences and Cognition
  • 3 Teachers: A creator of educational digital & analog games, a designer of classes as games and an instructor who teaches students to make their own games

These experts will offer valuable insights into concerns both unique and common to each.

Afternoon sessions will feature two keynote speakers: a Ubisoft executive, and a French Ministry of Education representative, who will share their visions, the challenges they face and their hopes for the future.

Structure of the Seminar
DAY 2

A Series of Workshops will allow speakers and attendees to work together to explore how to:

  • capture the attention of gamers and students.
  • balance progress throughout a game with the lessons the game is meant to teach.
  • encourage and manage collaboration between different players or students since each possesses unique resources and skills.
  • discover the best ways to encourage players and students to embark on a truly creative process.
  • use tools to evaluate and reward progress.

And more…

Workshop 1: from Game to Education

Participants will start from an existing game. The workshop leader will challenge them to change the rules of the game and broaden the field of play in order to create an effective training sequence (based on training objectives).

Workshop 2: From Education to Game

The workshop leader will task participants to start from an existing lesson in a field (Literature / STEM / etc.) and gamify the learning process.

Workshop 3: Under the guidance of the workshop leader, participants will bring their own challenges to enlist help from the group’s collective intelligence.

We look forward to welcoming you in Paris, November 19 & 20, 2018,
for another fascinating “Education – Games – XR” Seminar

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