Monday, November 18
A series of workshops hosted at Ubisoft headquarters (Montreuil)
These workshops will allow Gamers, Parents, Educators, Game Designers and Journalists to explore the following:
Workshop #1, Video Game Analysis:
Critical Tools for the Learning-Teaching process
What critical analysis grids can be applied to video games? How to decline and specify these critical analysis grids? What are the criteria for today’s games? How to develop a critical view of the players based on the models that are proposed to them, as well as the addressed topics, provoked stimuli, and conveyed representations? More broadly, how to foster the emergence of a critical mind on video games, the media and society?
1) One or more critical analysis grids that can be used for the learning-teaching process and educational purposes in general.
2) A storyboard for the use of two video games in the classroom – one that reinforces stereotypes of the genre, the other that tries to go beyond the beaten track – in order to concretely illustrate how these critical grids are applied in a teaching-learning process setting.
Workshop #2, Video Game Development:
Stimulating Innovative Approaches
How to encourage video game developers to have a critical look at the practices that have been rooted for decades? How to explore collaboration, and not confrontation? How to prevent prioritizing « adrenaline rushes » and instead explore more subtle yet complex emotions to be felt by the player?
1) One or more « alternative » critical analysis grids.
2) A model or prototype of a video game incorporating these alternatives.
Workshop #3, Crash test:
Under the guidance of the workshop leader, participants will bring their own challenges to enlist help from the group’s collective intelligence.