Insight

Background information about basic topics associated with Games for Change

Thoughts on Designing for Change

From an economic perspective, fictional digital games have successfully outperformed their linear counterparts in film (Combs 2011) but still, in the public eye, games are only half-way through the process of becoming a legitimate and socially acceptable medium. At the same time (or maybe for exactly this reason), today´s gaming …

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Impact Games – Focus UK

Hello Europe! This is the UK calling. Sadly this isn’t the Eurovision Song contest and I’m not wearing a shiny sequined cocktail dress. I can dream though. Actually, it’s just Tuesday afternoon and I’m drinking iced tea and eating biscuits. But, I digress. So… I should be talking about the …

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Show your players the truth…

A video by Ubisoft Creative Director Jason Vandenberghe who shares his thoughts on creating games for real-world impact on the occasion of the kickoff of the 2013 Games for Challenge for students. Bio (source Mobygames) Jason Vandenberghe is a designer, technologist, writer, speaker, and director. He has been making AAA action/adventure games for …

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From Serious Games to Games for Impact

While the literal meaning of the term “serious games” has been disliked by a lot of game researchers and game designers for many years, it is still most commonly used when it comes to „games with a purpose beyond play“ (Klopfer et al. 2009). However, in the US quite recently …

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News + Games = ♥

A Newsgame from the UK (http://gamethenews.net/index.php/save-the-rhino-army-vs-poachers/)

Basically the idea is pretty straight forward and it goes like this: News + Games = Newsgames. Newsgames is a name for games put to use in the context of journalism. They serve the interests of journalism – in the broadest sense. From a playable political cartoon to a simulation …

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